পৃষ্ঠাসমূহ

Search Your Article

CS

 

Welcome to GoogleDG – your one-stop destination for free learning resources, guides, and digital tools.

At GoogleDG, we believe that knowledge should be accessible to everyone. Our mission is to provide readers with valuable ebooks, tutorials, and tech-related content that makes learning easier, faster, and more enjoyable.

What We Offer:

  • 📘 Free & Helpful Ebooks – covering education, technology, self-development, and more.

  • 💻 Step-by-Step Tutorials – practical guides on digital tools, apps, and software.

  • 🌐 Tech Updates & Tips – simplified information to keep you informed in the fast-changing digital world.

  • 🎯 Learning Support – resources designed to support students, professionals, and lifelong learners.

    Latest world News 

     

Our Vision

To create a digital knowledge hub where anyone, from beginners to advanced learners, can find trustworthy resources and grow their skills.

Why Choose Us?

✔ Simple explanations of complex topics
✔ 100% free access to resources
✔ Regularly updated content
✔ A community that values knowledge sharing

We are continuously working to expand our content library and provide readers with the most useful and relevant digital learning materials.

📩 If you’d like to connect, share feedback, or suggest topics, feel free to reach us through the Contact page.

Pageviews

Sunday, January 15, 2017

Design Patterns - State Pattern

In State pattern a class behavior changes based on its state. This type of design pattern comes under behavior pattern.
In State pattern, we create objects which represent various states and a context object whose behavior varies as its state object changes.

Implementation

We are going to create a State interface defining an action and concrete state classes implementing the State interface. Context is a class which carries a State.
StatePatternDemo, our demo class, will use Context and state objects to demonstrate change in Context behavior based on type of state it is in.
State Pattern UML Diagram

Step 1

Create an interface.
State.java
public interface State {
   public void doAction(Context context);
}

Step 2

Create concrete classes implementing the same interface.
StartState.java
public class StartState implements State {

   public void doAction(Context context) {
      System.out.println("Player is in start state");
      context.setState(this); 
   }

   public String toString(){
      return "Start State";
   }
}
StopState.java
public class StopState implements State {

   public void doAction(Context context) {
      System.out.println("Player is in stop state");
      context.setState(this); 
   }

   public String toString(){
      return "Stop State";
   }
}

Step 3

Create Context Class.
Context.java
public class Context {
   private State state;

   public Context(){
      state = null;
   }

   public void setState(State state){
      this.state = state;  
   }

   public State getState(){
      return state;
   }
}

Step 4

Use the Context to see change in behaviour when State changes.
StatePatternDemo.java
public class StatePatternDemo {
   public static void main(String[] args) {
      Context context = new Context();

      StartState startState = new StartState();
      startState.doAction(context);

      System.out.println(context.getState().toString());

      StopState stopState = new StopState();
      stopState.doAction(context);

      System.out.println(context.getState().toString());
   }
}

Step 5

Verify the output.
Player is in start state
Start State
Player is in stop state
Stop State

No comments:

Post a Comment