We can add behaviour to flex application using concept of Effects.
For example, when a text box get focus, we can make its text become
bolder and make its size slight bigger.
Every Effect inherits properties from Effect class which in turn inherits properties from EventDispatcher and other top level classes.
Every Effect inherits properties from Effect class which in turn inherits properties from EventDispatcher and other top level classes.
S.N. | Effect & Description |
---|---|
1 | Flex Effect Class The Effect class is an abstract base class that defines the basic functionality of all Flex effects. This class defines the base factory class for all effects. |
Basic Effects
Following are few important Basic Visual Effects:S.N. | Effect & Description |
---|---|
1 | Fade The Fade effect animates the alpha property of a component. |
2 | WipeLeft The WipeLeft class defines a wipe left effect. |
3 | WipeRight The WipeRight class defines a wipe right effect. |
4 | Move3D The Move3D class moves a target object in the x, y, and z dimensions. |
5 | Scale3D The Scale3D class scales a target object in three dimensions around the transform center. |
6 | Rotate3D The Rotate3D class rotate a target object in three dimensions around the x, y, or z axes. |
7 | Animate This Animate effect animates an arbitrary set of properties between values. Specify the properties and values to animate by setting the motionPaths property. |
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