পৃষ্ঠাসমূহ

Search Your Article

CS

 

Welcome to GoogleDG – your one-stop destination for free learning resources, guides, and digital tools.

At GoogleDG, we believe that knowledge should be accessible to everyone. Our mission is to provide readers with valuable ebooks, tutorials, and tech-related content that makes learning easier, faster, and more enjoyable.

What We Offer:

  • 📘 Free & Helpful Ebooks – covering education, technology, self-development, and more.

  • 💻 Step-by-Step Tutorials – practical guides on digital tools, apps, and software.

  • 🌐 Tech Updates & Tips – simplified information to keep you informed in the fast-changing digital world.

  • 🎯 Learning Support – resources designed to support students, professionals, and lifelong learners.

    Latest world News 

     

Our Vision

To create a digital knowledge hub where anyone, from beginners to advanced learners, can find trustworthy resources and grow their skills.

Why Choose Us?

✔ Simple explanations of complex topics
✔ 100% free access to resources
✔ Regularly updated content
✔ A community that values knowledge sharing

We are continuously working to expand our content library and provide readers with the most useful and relevant digital learning materials.

📩 If you’d like to connect, share feedback, or suggest topics, feel free to reach us through the Contact page.

Pageviews

Sunday, January 15, 2017

Design Pattern - Factory Pattern

Factory pattern is one of the most used design patterns in Java. This type of design pattern comes under creational pattern as this pattern provides one of the best ways to create an object.

In Factory pattern, we create object without exposing the creation logic to the client and refer to newly created object using a common interface.

Implementation

We're going to create a Shape interface and concrete classes implementing the Shape interface. A factory class ShapeFactory is defined as a next step.
FactoryPatternDemo, our demo class will use ShapeFactory to get a Shape object. It will pass information (CIRCLE / RECTANGLE / SQUARE) to ShapeFactory to get the type of object it needs.
Factory Pattern UML Diagram

Step 1

Create an interface.
Shape.java
public interface Shape {
   void draw();
}

Step 2

Create concrete classes implementing the same interface.
Rectangle.java
public class Rectangle implements Shape {

   @Override
   public void draw() {
      System.out.println("Inside Rectangle::draw() method.");
   }
}
Square.java
public class Square implements Shape {

   @Override
   public void draw() {
      System.out.println("Inside Square::draw() method.");
   }
}
Circle.java
public class Circle implements Shape {

   @Override
   public void draw() {
      System.out.println("Inside Circle::draw() method.");
   }
}

Step 3

Create a Factory to generate object of concrete class based on given information.
ShapeFactory.java
public class ShapeFactory {
 
   //use getShape method to get object of type shape 
   public Shape getShape(String shapeType){
      if(shapeType == null){
         return null;
      }  
      if(shapeType.equalsIgnoreCase("CIRCLE")){
         return new Circle();
         
      } else if(shapeType.equalsIgnoreCase("RECTANGLE")){
         return new Rectangle();
         
      } else if(shapeType.equalsIgnoreCase("SQUARE")){
         return new Square();
      }
      
      return null;
   }
}

Step 4

Use the Factory to get object of concrete class by passing an information such as type.
FactoryPatternDemo.java
public class FactoryPatternDemo {

   public static void main(String[] args) {
      ShapeFactory shapeFactory = new ShapeFactory();

      //get an object of Circle and call its draw method.
      Shape shape1 = shapeFactory.getShape("CIRCLE");

      //call draw method of Circle
      shape1.draw();

      //get an object of Rectangle and call its draw method.
      Shape shape2 = shapeFactory.getShape("RECTANGLE");

      //call draw method of Rectangle
      shape2.draw();

      //get an object of Square and call its draw method.
      Shape shape3 = shapeFactory.getShape("SQUARE");

      //call draw method of circle
      shape3.draw();
   }
}

Step 5

Verify the output.
Inside Circle::draw() method.
Inside Rectangle::draw() method.
Inside Square::draw() method.

No comments:

Post a Comment