F# - Overview
F# is a functional programming language. To understand F# constructs, you need to read a couple of lines about the programming paradigm named Functional Programming.Functional programming treats computer programs as mathematical functions. In functional programming, the focus would be on constants and functions, instead of variables and states.
Because functions and constants are things that don’t change.
In functional programming, you will write modular programs, i.e., the programs would consist of functions that will take other functions as input.
Programs written in functional programming language tend to be concise.
About F#
Following are the basic information about F# −- It was developed in 2005 at Microsoft Research.
- It is a part of Microsoft’s family of .Net language.
- It is a functional programming language.
- It is based on the functional programming language OCaml.
Features of F#
- It is .Net implementation of OCaml.
- It compiles .Net CLI (Common Language Interface) byte code or MSIL (Microsoft Intermediate Language) that runs on CLR (Common Language Runtime).
- It provides type inference.
- It provides rich pattern matching constructs.
- It has interactive scripting and debugging capabilities.
- It allows writing higher order functions.
- It provides well developed object model.
Use of F#
F# is normally used in the following areas −- Making scientific model
- Mathematical problem solving
- Artificial intelligence research work
- Financial modelling
- Graphic design
- CPU design
- Compiler programming
- Telecommunications
F# - Environment Setup
The tools required for F# programming are discussed in this chapter.Integrated Development Environment(IDE) for F#
Microsoft provides Visual Studio 2013 for F# programming.The free Visual Studio 2013 Community Edition is available from Microsoft’s official website. Visual Studio 2013 Community and above comes with the Visual F# Tools. The Visual F# Tools include the command-line compiler (fsc.exe) and F# Interactive (fsi.exe).
Using these tools, you can write all kinds of F# programs from simple command-line applications to more complex applications. You can also write F# source code files using a basic text editor, like Notepad, and compile the code into assemblies using the command-line compiler.
You can download it from Microsoft Visual Studio. It gets automatically installed in your machine.
Writing F# Programs On Links
Please visit the F# official website for the latest instructions on getting the tools as a Debian package or compiling them directly from the source − http://fsharp.org/use/linux/.Try it Option Online
We have set up the F# Programming environment online. You can easily compile and execute all the available examples online along with doing your theory work. It gives you confidence in what you are reading and to check the result with different options. Feel free to modify any example and execute it online.
Try the following example using the Try it option or use the url − http://www.compileonline.com/.
(* This is a comment *) (* Sample Hello World program using F# *) printfn "Hello World!"For most of the examples given in this tutorial, you will find a Try it option in our website code sections at the top right corner that will take you to the online compiler. So just make use of it and enjoy your learning.
F# - Program Structure
F# is a Functional Programming language.In F#, functions work like data types. You can declare and use a function in the same way like any other variable.
In general, an F# application does not have any specific entry point. The compiler executes all top-level statements in the file from top to bottom.
However, to follow procedural programming style, many applications keep a single top level statement that calls the main loop.
The following code shows a simple F# program −
open System (* This is a multi-line comment *) // This is a single-line comment let sign num = if num > 0 then "positive" elif num < 0 then "negative" else "zero" let main() = Console.WriteLine("sign 5: {0}", (sign 5)) main()When you compile and execute the program, it yields the following output −
sign 5: positivePlease note that −
- An F# code file might begin with a number of open statements that is used to import namespaces.
- The body of the files includes other functions that implement the business logic of the application.
- The main loop contains the top executable statements.
F# - Basic Syntax
You have seen the basic structure of an F# program, so it will be easy to understand other basic building blocks of the F# programming language.Tokens in F#
An F# program consists of various tokens. A token could be a keyword, an identifier, a constant, a string literal, or a symbol. We can categorize F# tokens into two types −- Keywords
- Symbol and Operators
F# Keywords
The following table shows the keywords and brief descriptions of the keywords. We will discuss the use of these keywords in subsequent chapters.Keyword | Description |
---|---|
abstract | Indicates a method that either has no implementation in the type in which it is declared or that is virtual and has a default implementation. |
and | Used in mutually recursive bindings, in property declarations, and with multiple constraints on generic parameters. |
as | Used to give the current class object an object name. Also used to give a name to a whole pattern within a pattern match. |
assert | Used to verify code during debugging. |
base | Used as the name of the base class object. |
begin | In verbose syntax, indicates the start of a code block. |
class | In verbose syntax, indicates the start of a class definition. |
default | Indicates an implementation of an abstract method; used together with an abstract method declaration to create a virtual method. |
delegate | Used to declare a delegate. |
do | Used in looping constructs or to execute imperative code. |
done | In verbose syntax, indicates the end of a block of code in a looping expression. |
downcast | Used to convert to a type that is lower in the inheritance chain. |
downto | In a for expression, used when counting in reverse. |
elif | Used in conditional branching. A short form of else if. |
else | Used in conditional branching. |
end | In type definitions and type extensions, indicates the end of a section of member definitions. In verbose syntax, used to specify the end of a code block that starts with the begin keyword. |
exception | Used to declare an exception type. |
extern | Indicates that a declared program element is defined in another binary or assembly. |
false | Used as a Boolean literal. |
finally | Used together with try to introduce a block of code that executes regardless of whether an exception occurs. |
for | Used in looping constructs. |
fun | Used in lambda expressions, also known as anonymous functions. |
function | Used as a shorter alternative to the fun keyword and a match expression in a lambda expression that has pattern matching on a single argument. |
global | Used to reference the top-level .NET namespace. |
if | Used in conditional branching constructs. |
in | Used for sequence expressions and, in verbose syntax, to separate expressions from bindings. |
inherit | Used to specify a base class or base interface. |
inline | Used to indicate a function that should be integrated directly into the caller's code. |
interface | Used to declare and implement interfaces. |
internal | Used to specify that a member is visible inside an assembly but not outside it. |
lazy | Used to specify a computation that is to be performed only when a result is needed. |
let | Used to associate, or bind, a name to a value or function. |
let! | Used in asynchronous workflows to bind a name to the result of an asynchronous computation, or, in other computation expressions, used to bind a name to a result, which is of the computation type. |
match | Used to branch by comparing a value to a pattern. |
member | Used to declare a property or method in an object type. |
module | Used to associate a name with a group of related types, values, and functions, to logically separate it from other code. |
mutable | Used to declare a variable, that is, a value that can be changed. |
namespace | Used to associate a name with a group of related types and modules, to logically separate it from other code. |
new | Used to declare, define, or invoke a constructor that creates or that can create an object. Also used in generic parameter constraints to indicate that a type must have a certain constructor. |
not | Not actually a keyword. However, not struct in combination is used as a generic parameter constraint. |
null | Indicates the absence of an object. Also used in generic parameter constraints. |
of | Used in discriminated unions to indicate the type of categories of values, and in delegate and exception declarations. |
open | Used to make the contents of a namespace or module available without qualification. |
or | Used with Boolean conditions as a Boolean or operator. Equivalent to ||. Also used in member constraints. |
override | Used to implement a version of an abstract or virtual method that differs from the base version. |
private | Restricts access to a member to code in the same type or module. |
public | Allows access to a member from outside the type. |
rec | Used to indicate that a function is recursive. |
return | Used to indicate a value to provide as the result of a computation expression. |
return! | Used to indicate a computation expression that, when evaluated, provides the result of the containing computation expression. |
select | Used in query expressions to specify what fields or columns to extract. Note that this is a contextual keyword, which means that it is not actually a reserved word and it only acts like a keyword in appropriate context. |
static | Used to indicate a method or property that can be called without an instance of a type, or a value member that is shared among all instances of a type. |
struct | Used to declare a structure type. Also used in generic parameter constraints. Used for OCaml compatibility in module definitions. |
then | Used in conditional expressions. Also used to perform side effects after object construction. |
to | Used in for loops to indicate a range. |
true | Used as a Boolean literal. |
try | Used to introduce a block of code that might generate an exception. Used together with with or finally. |
type | Used to declare a class, record, structure, discriminated union, enumeration type, unit of measure, or type abbreviation. |
upcast | Used to convert to a type that is higher in the inheritance chain. |
use | Used instead of let for values that require Dispose to be called to free resources. |
use! | Used instead of let! in asynchronous workflows and other computation expressions for values that require Dispose to be called to free resources. |
val | Used in a signature to indicate a value, or in a type to declare a member, in limited situations. |
void | Indicates the .NET void type. Used when interoperating with other .NET languages. |
when | Used for Boolean conditions (when guards) on pattern matches and to introduce a constraint clause for a generic type parameter. |
while | Introduces a looping construct. |
with | Used together with the match keyword in pattern matching expressions. Also used in object expressions, record copying expressions, and type extensions to introduce member definitions, and to introduce exception handlers. |
yield | Used in a sequence expression to produce a value for a sequence. |
yield! | Used in a computation expression to append the result of a given computation expression to a collection of results for the containing computation expression. |
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