পৃষ্ঠাসমূহ

Search Your Article

CS

 

Welcome to GoogleDG – your one-stop destination for free learning resources, guides, and digital tools.

At GoogleDG, we believe that knowledge should be accessible to everyone. Our mission is to provide readers with valuable ebooks, tutorials, and tech-related content that makes learning easier, faster, and more enjoyable.

What We Offer:

  • 📘 Free & Helpful Ebooks – covering education, technology, self-development, and more.

  • 💻 Step-by-Step Tutorials – practical guides on digital tools, apps, and software.

  • 🌐 Tech Updates & Tips – simplified information to keep you informed in the fast-changing digital world.

  • 🎯 Learning Support – resources designed to support students, professionals, and lifelong learners.

    Latest world News 

     

Our Vision

To create a digital knowledge hub where anyone, from beginners to advanced learners, can find trustworthy resources and grow their skills.

Why Choose Us?

✔ Simple explanations of complex topics
✔ 100% free access to resources
✔ Regularly updated content
✔ A community that values knowledge sharing

We are continuously working to expand our content library and provide readers with the most useful and relevant digital learning materials.

📩 If you’d like to connect, share feedback, or suggest topics, feel free to reach us through the Contact page.

Pageviews

Sunday, March 19, 2017

WebSockets - Server Working

A Web Socket server is a simple program, which has the ability to handle Web Socket events and actions. It usually exposes similar methods to the Web Socket client API and most programming languages provide an implementation. The following diagram illustrates the communication process between a Web Socket server and a Web Socket client, emphasizing the triggered events and actions.

The following diagram shows a Web Socket server and client event triggering −
Server Client

Connecting to the Web Server

The Web Socket server works in a similar way to the Web Socket clients. It responds to events and performs actions when necessary. Regardless of the programming language used, every Web Socket server performs some specific actions.
It is initialized to a Web Socket address. It handles OnOpen, OnClose, and OnMessage events, and sends messages to the clients too.

Creating a Web Socket Server Instance

Every Web Socket server needs a valid host and port. An example of creating a Web Socket instance in server is as follows −
var server = new WebSocketServer("ws://localhost:8181");
Any valid URL can be used with the specification of a port, which was not used earlier. It is very useful to keep a record of the connected clients, as it provides details with different data or send different messages to each one.
Fleck represents the incoming connections (clients) with the IwebSocketConnection interface. Whenever someone connects or disconnects from our service, empty list can be created or updated.
var clients = new List<IWebSocketConnection>();
After that, we can call the Start method and wait for the clients to connect. After starting, the server is able to accept incoming connections. In Fleck, the Start method needs a parameter, which indicates the socket that raised the events −
server.Start(socket) =>
{
});

OnOpen Event

The OnOpen event determines that a new client has requested access and performs an initial handshake. The client should be added to the list and probably the information should be stored related to it, such as the IP address. Fleck provides us with such information, as well as a unique identifier for the connection.
server.Start(socket)  {

   socket.OnOpen = ()  {
      // Add the incoming connection to our list.
      clients.Add(socket);
   }
	
   // Handle the other events here...
});

OnClose Event

The OnClose event is raised whenever a client is disconnected. The Client is removed from the list and informs the rest of clients about the disconnection.
socket.OnClose = ()  {
   // Remove the disconnected client from the list.
   clients.Remove(socket);
};

OnMessage Event

The OnMessage event is raised when a client sends data to the server. Inside this event handler, the incoming message can be transmitted to the clients, or probably select only some of them.
The process is simple. Note that this handler takes a string named message as a parameter −
socket.OnMessage = ()  {
   // Display the message on the console.
   Console.WriteLine(message);
};

Send () Method

The Send() method simply transmits the desired message to the specified client. Using Send(), text or binary data can be stored across the clients.
The working of OnMessage event is as follows −
socket.OnMessage = ()  {
   foreach (var client in clients) {
      // Send the message to everyone!
      // Also, send the client connection's unique identifier in order
      // to recognize who is who.
      client.Send(client.ConnectionInfo.Id + " says: " + message);
   }
};

No comments:

Post a Comment