Lua is a dynamically typed language, so the variables don't have
types, only the values have types. Values can be stored in variables,
passed as parameters and returned as results.
In Lua, though we don't have variable data types, but we have types for the values. The list of data types for values are given below.
In Lua, though we don't have variable data types, but we have types for the values. The list of data types for values are given below.
Value Type | Description |
---|---|
nil | Used to differentiate the value from having some data or no(nil) data. |
boolean | Includes true and false as values. Generally used for condition checking. |
number | Represents real(double precision floating point) numbers. |
string | Represents array of characters. |
function | Represents a method that is written in C or Lua. |
userdata | Represents arbitrary C data. |
thread | Represents independent threads of execution and it is used to implement coroutines. |
table | Represent ordinary arrays, symbol tables, sets, records, graphs, trees, etc., and implements associative arrays. It can hold any value (except nil). |
Type Function
In Lua, there is a function called 'type' that enables us to know the type of the variable. Some examples are given in the following code.print(type("What is my type")) --> string t=10 print(type(5.8*t)) --> number print(type(true)) --> boolean print(type(print)) --> function print(type(type)) --> function print(type(nil)) --> nil print(type(type(ABC))) --> stringWhen you build and execute the above program, it produces the following result on Linux −
string number boolean function function nil stringBy default, all the variables will point to nil until they are assigned a value or initialized. In Lua, zero and empty strings are considered to be true in case of condition checks. Hence you have to be careful when using Boolean operations. We will know more using these types in the next chapters.
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