Sockets work based on events. There are some reserved events that can
be accessed using the socket object on the server side: connect,
message, disconnect, reconnect, ping, join and leave. The client side
socket object also provides us with some reserved events: connect,
connect_error, connect_timeout, reconnect, etc.
In the hello world example we used the connection and disconnect events to log when a user connected and left. Now we'll be using the message event to pass message from the server to the client. To do this, modify the io.on('connection', function(socket)) call to include the following:
Now we need to handle this event on our client side. So edit your index.html script tag to include the following code:
After 4 seconds pass and the server sends the message event, our client will handle it and produce the following output:
Note that we sent just a string of text here, we can also send an object in any event.
Message was a built in event provided by the API but is of not much use in a real application as we need to be able to differentiate between events. To allow this, socket.IO provide us the ability to create custom events. You can create and fire custom events using the socket.emit function. For example, the below code emits an event called testerEvent:
In the hello world example we used the connection and disconnect events to log when a user connected and left. Now we'll be using the message event to pass message from the server to the client. To do this, modify the io.on('connection', function(socket)) call to include the following:
var app = require('express')(); var http = require('http').Server(app); var io = require('socket.io')(http); app.get('/', function(req, res){ res.sendfile('index.html'); }); io.on('connection', function(socket){ console.log('A user connected'); //Send a message after a timeout of 4seconds setTimeout(function(){ socket.send('Sent a message 4seconds after connection!'); }, 4000); socket.on('disconnect', function () { console.log('A user disconnected'); }); }); http.listen(3000, function(){ console.log('listening on *:3000'); });This will send an event called message(built in) to our client, 4 seconds after the client connects. The send function on socket object associates the 'message' event.
Now we need to handle this event on our client side. So edit your index.html script tag to include the following code:
<script> var socket = io(); socket.on('message', function(data){document.write(data)}); </script>Now we are handling the 'message' event on the client. When you go to the page in your browser now, you'll be presented with:
After 4 seconds pass and the server sends the message event, our client will handle it and produce the following output:
Note that we sent just a string of text here, we can also send an object in any event.
Message was a built in event provided by the API but is of not much use in a real application as we need to be able to differentiate between events. To allow this, socket.IO provide us the ability to create custom events. You can create and fire custom events using the socket.emit function. For example, the below code emits an event called testerEvent:
var app = require('express')(); var http = require('http').Server(app); var io = require('socket.io')(http); app.get('/', function(req, res){ res.sendfile('index.html'); }); io.on('connection', function(socket){ console.log('A user connected'); //Send a message when setTimeout(function(){ //Sending an object when emmiting an event socket.emit('testerEvent', { description: 'A custom event named testerEvent!'}); }, 4000); socket.on('disconnect', function () { console.log('A user disconnected'); }); }); http.listen(3000, function(){ console.log('listening on localhost:3000'); });To handle this custom event on client we need a listener that listens for the event testerEvent. The following code handles this event on the client:
<!DOCTYPE html> <html> <head><title>Hello world</title></head> <script src="/socket.io/socket.io.js"></script> <script> var socket = io(); socket.on('testerEvent', function(data){document.write(data.description)}); </script> <body>Hello world</body> </html>This will work in the same way as our previous example, with the event being testerEvent in this case. When you open your browser and go to localhost:3000, you'll be greeted with:
Hello worldAfter 4 seconds, this event will be fired and your browser will have the text changed to:
A custom event named testerEvent!We can also emit events from the client. To emit an event from your client, use the emit function on the socket object.
<!DOCTYPE html> <html> <head><title>Hello world</title></head> <script src="/socket.io/socket.io.js"></script> <script> var socket = io(); socket.emit('clientEvent', 'Sent an event from the client!'); </script> <body>Hello world</body> </html>And to handle these events, use the on function on the socket object on your server.
var app = require('express')(); var http = require('http').Server(app); var io = require('socket.io')(http); app.get('/', function(req, res){ res.sendfile('index.html'); }); io.on('connection', function(socket){ socket.on('clientEvent', function(data){ console.log(data); }); }); http.listen(3000, function(){ console.log('listening on localhost:3000'); });So now if you go to localhost:3000, you'll get a custom event called clientEvent fired. This event will be handled on the server by logging:
Sent an event from the client!
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